In that sense, packing so much action into the handheld release is an impressive feat. Allowing you to sweep across the battlefield like a violent wind, the new combos rack up kills like nothing else, which would be a problem if the game couldn't keep up, but fortunately, there's never a shortage of grunts to slaughter. Samurai Warriors 4 is easily one of the fastest paced titles of its kind, thanks to the fresh inclusion of hyper attacks. Unlike the Vita version of Warriors Orochi 3 Ultimate, Omega Force's latest manages to put enough action on screen to avoid disappointment, and all in all, it's probably the most technically sound Warriors game on the system, despite its aforementioned shortcomings. You'll notice quite a bit of pop-in when it comes to both scenery and approaching enemies, but it's thankfully never enough to sour the overall experience. It's an obvious hardware limitation that unfortunately applies to Samurai Warriors 4 as well. The only consistent problem is that due to a decreased draw distance, battlefields never feel quite as packed as they should – especially if you've been enjoying the PlayStation 4 versions and their absolutely bustling maps. At times, portable play suits the hack and slashers better, as you can jump in and out of battle at a moment's notice. Warriors titles have enjoyed a good run on Sony's underappreciated handheld, with ports of recent releases proving to be decent alternatives to their home console counterparts.
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